Category Archives: Reviews

Super Retro RDP – Duo Pack – Review

After having a good experience with Retro-Bit’s NES Dog Bone Controller and SNES style controller included with the Super Retro Trio, I decided to see how well the company’s SNES brand of controllers stacked up to originals. Retro-Bit recently released new controllers for the system called the Super Retro RDP, so I decided that I would check them out; due to their unique design.

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The shape of this controller is an interesting hybrid of a Sega Saturn controller and the NES MAX, minus the analog pad of course.While I found the design intriguing, a fancy design and shape doesn’t mean a thing if it doesn’t fit comfortably in your hand and gives you easy access to buttons. Thankfully, this controller is plenty comfortable and allows your hands to reach all the buttons quickly. The controller is built sturdy and should be able to handle any unfortunate drops (Or throws). The D-PAD also takes very minimum time to break in, which makes it an easy controller to use for fighting games like Street Fighter 2 or Killer Instinct.

The connecting cable is 6 feet long, which is decent; but is actually shorter then the standard SNES  controller wire meaning you may have to scoot yourself closer to the TV if you are use to using the full wire length of the original controller.The connecting wire does feature a wider gauge wire then other Retro-Bit controllers I’ve tried, which takes the worry away of the wire snapping in case its pulled or tripped on. That’s always a plus!

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With a MSRP of $11.99, you can grab a two pack of these controllers and be pretty set for your next SNES retro gaming experience. If the price of original SNES controllers keep soaring the way they do, picking up this two pack is a no brainer.

  • Compatible with Official SNES®, Retroduo®, Retroduo® Portable and other third-party 16-bit consoles
  • Cable length: 6 feet
  • Ergonomic and simple design
  • Original controller color scheme
  • 8 function buttons plus D-pad
  • 2 Controllers included
  • Color: Red

The Forest Review

Special guest reviewer Sean Michael talks about the unique intricacies of “The Forest” and what makes it different from the many other “Mindcraft-like” clones currently available.


The Forest Review – Sean Michael   

The Forest is a first person survival horror game that is still in early alpha, so bear with me when it comes to the hard details. The game focuses around you trying to survive being trapped alone on an island that is inhabited by cannibals who live somewhere on the island in deep caves. There is no set objective at this time to the game, though many people believe that there is. *Spoiler Alert* Well sort of. When the plane crashes, in the beginning of the game, one of the strange cannibals comes and takes a kid who is sitting next to you, who many presume to be your child, on the plane as the game starts. Many believe the ultimate goal is find the kid and escape the island. However, the game developers have never stated this as the true goal of the game.

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Graphically, The Forest is beautiful.The game even for being in Alpha is amazingly well done for being an open world game, but that doesn’t mean it’s without faults. There were a couple of times when I would get strange graphical errors that seemed to kaleidoscope the screen when you got close but went away eventually.

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The game sounds like it has been done before with titles like Rust and Don’t Starve, but stands out above them because of the amazing crafting systems and unique interactive environment. The crafting system lets you build everything from simple homes to huge log cabins and walls to make your very own compound in the woods. You aren’t just limited to buildings either you can make new and interesting weapons to help defend yourself. I made Molotov cocktails out of the mini bottles of booze on the plane and some cloth. The possibility for the crafting system in this game is quite astounding.  On top of its amazing crafting system everything, yes I mean everything, in the world is somehow interactive. If you have your axe out and walk next to a bush or small tree it will actually cut it, as if you were actually running with an axe. This sort of interactivity really makes me want to see this go to Oculus Rift support. The game itself is already immersive just because of the environment. The Oculus Rift would just step it up that much more. The crafting system in the game definitely could use some work, but again this is in alpha.

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Speaking of this game being in Alpha, let me just explain some of the interesting bugs that I actually ran into. Yes, there was the graphical error but there were some pretty interesting gameplay issues that reared their ugly heads too. Upon saving the game for the first time, which is done by sleeping, all the animals in the game disappeared. I had no food source and eventually died of starvation.  This was rather disappointing, but I fired the game up again and remembered to just not save that time. Then I had an issue where the cannibals came to my camp and I fought them off but there was one of the cannibals, a female, who didn’t die no matter how many times I attacked. She also didn’t attack, all she did was stand there. I decided that’s fine I will just make her my jungle bride I guess.

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Overall, I would suggest the game, despite all of its short comings at the moment. The potential for a truly awesome game is there buried beneath the alpha bugs. This game is taking a rather refreshing look at these survival horror games and seems to be defining the genre right now. This is Minecraft ,if Minecraft was rated M and actually caused you to panic every time you heard a twig snap behind you. You can do whatever you want with the game as it stands and that leaves each person to make their own experience. You definitely will not have the same experience over and over again as is so common with games these days.  This one is a definite buy!

So you want a Gamer Logic T-shirt?

After multiple discussions with friends, family, readers and viewers; I’ve decided to do another Gamer Logic T-Shirt run. This time, the shirt will feature the Gamer Logic logo on a blue t-shirt.

I’m currently working on a final cost for the shirts. IF we have more than 25 people interested, we can sell the t-shirts for around 20 bucks shipped. Anything less than that will cause the price to increase by a few bucks, but depending on how bad people want the shirts; we can still do a very small run of them.

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So if you’re up for getting a shirt, please send me a direct message via Facebook, Twitter or where ever you are reading this. Please note that for this run I will have to payment up front on these prior to ordering them as I got burned by a few people who wanted them the last time. There’s no profit being made on these shirts, it’s simply to get people what they want!

Super Retro TRIO System Review.

Multi system console clones have been around for quite some time now, but as the years pass by these clone systems seem to get better and better. While there is certainly a wide range of these systems that don’t delivery an accurate re-creation of the original hardware, Retro-Bit can certainly emerge as the People’s Champion of fantastic hardware with the Super Retro Trio.

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The SR3 in its red and black color scheme.

The Console:

Physically, the SR3 has one of the most solid builds and durability I’ve seen in years from clone consoles. This triple threat of retro gaming goodness feels like it can take some abuse which is more then I can say for previous clones I’ve had in the past 8 years. The SR3 can play NES, Super Nintendo, Super Famicom and Genesis games from one of its 3 specified cartridge slots. Cartridges go into the system without any issue and come out just easily. The dreaded cartridge death grip found in other system is simply not a problem here, which speaks to Retro-Bit’s quality and pride of design. Leaving multiple carts in the system at the same time is also not an issue with the SR3. The video output of the console contains standard composite and s-video out along with typical 2 plug RCA audio jacks for sound. Popping open the front door of the console provides the user access to multiple controller ports; two controller ports each for the Genesis, SNES and NES. Using different controllers for a different system (SNES game pads for Genesis games for example.) is just a matter of flipping a switch over to what controller type you have plugged in.

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Multiple carts in the system at once are not an issue here.

 

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Plenty of Controllers ports, along with S-Video and Composite out Video.

The Controller:

In my many years of trying console clones, there is usually one constant with them: The included controllers are awful. Some come with a controller that uses plastic that is about as durable as a Dollar Store GI Joe action figure knock off. Others come with poor line of sight wireless controllers or one that feels like your holding an oversized sandwich in your hands. That is not the case with the Super Retro Trio controller! The SR3 comes with one of the most solid controllers I’ve seen in quite some time. Based upon the original SNES design, the plastic is durable and all the buttons are on par with the original. The interesting thing about this controller is that it doesn’t use SNES style plugs, but rather Genesis plugs. You can actually plug one of these controllers into an original Genesis and use them as well.

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The included controllers are absolutely solid.

The Output:

Trying a variety of games on the SR3, I compared the video quality from the original systems to that of the Super Retro, see below for the results!

Castlevania:

Screenshots from original NES on left. Screenshots from SR3 on right. 

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Verdict:

The SR3 actually produces a brighter picture then the original NES does, resulting in more vibrant colors. This is especially handy if you will be using the SR3 on a HDTV, as in my experience the picture is often very dark when using an original system on a modern TV. Composite output on both systems was used to capture the above screenshots.

Contra: Hard Corps:

Screenshots from original Genesis on left. Screenshots from SR3 on right. 

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Verdict:

I actually preferred the Genesis video output on this particular test. Reviewing the screen captures though, you can see that the color on the Genesis seems to push out more of a bleeding red picture quality, while the SR3 seems to output a more true balanced color scheme. I preferred the Genesis output because it was easier to see due to the brightness, but that comes at the cost of some visual quality. Composite output on both systems was used to capture the above screenshots.

Mega Man X2

Screenshot from original SNES on left. Screenshot from SR3 on right. 

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Verdict:

I’ve always held the Super Nintendo in high regard in terms of video output and in this particular test, the SNES reigned supreme. The output from the SR3 for the SNES is a little dark and gives off a slightly fuzzy look when compared to the original SNES. Its easily bearable, but the difference in quality is easy to spot. S-Video output on both systems was used to capture the above screenshots.

The End Result:

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A fantastic package for a fantastic price.

Retro-Bit has produced one of the best clone system ever designed. For around 70 bucks, you get a solid multi console capable system, fantastic controllers, great compatibility (Flash carts work!) and very decent video output. If you’re looking for something to save you some space on your shelf or you’re new to the Retro Gaming scene and don’t want to drop the cash on the original consoles, this is the way to go.

Retro-bit Retro 8 Classic Controller Review

I’ll never forget looking for some classic video games in a pawnshop about 6 years ago and discovering a reproduction NES controller based on the actual original NES controller design. Nintendo stopped producing these controllers years ago, so getting an original  controller can be pricey. I always want to have extra controllers on hand in case one breaks, so I decided to pick up one of these new retro controllers. To my horror, I discovered that it was probably the cheapest piece of plastic I have ever laid my hands on. Just holding the thing, I realized that I could break the controller in half if I ever did any serious gaming on them. At that point, I avoided touching any reproduction controllers from that point onward. Till now!

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Retro-bit had made a fantastic reproduction of the original NES dog bone controller that feels  just as good as the original with a responsive D-pad and buttons. I put this controller to the test with various games; Castlevania being one of them. I ‘m happy to report that the split second timing required in game controller to beat the game was met with this game pad. I can easily say that this controller is a worthy successor to the original NES dog bone controller. The only negative aspect about this controller is the fact that it’s connecting wire seems a little thin. In the past I’ve seen controllers with thin wires like these get pulled out of the controller casing if abused. While this wire issue is not a deal breaker, Retro-bit would certainly have a 5 star winner on their hands if they went to a bigger gauge wire. Despite that, if you’re looking for NES dog bone controller to pick up and don’t want to pay an insane amount of money for an original, this one is your best bet.

Buy one from: Innex Innovative Accessories

I Remember: SONIC BLAST MAN

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I first remember seeing Sonic Blast Man reviewed in a issue of Nintendo Power. It was a game that attracted my attention due to the weird character and also for the fact that it looked a lot like another beat-em-up game that was available at the time: Final Fight. Sonic Blast Man’s origin actually started with an arcade release and funny enough had nothing to do with the side scrolling action featured in the SNES version of the game. Instead, the arcade game featured multiple scenarios where you wore a boxing glove in order to punch a target to cause as much damage as possible to a single enemy. Taito, the company that made this game decided to take those elements from the arcade version and make them bonus stages in the SNES version; making new side-scrolling portions for the main game.

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Shortly after the release Sonic Blast Man, I had the opportunity to rent it at my local video store. I played it multiple times, getting better at the main stages as well as the bonus stages. The game also featured some pretty catchy music tunes, my favorite being on stage 4. I certainly must’ve enjoyed the game as I do remember beating it. I acquired a boxed copy of it a few years ago and today I finally decided to sit down and play through it again. I was curious to see how well the game had held up since my last time playing it in 1993.

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Playing it again, I definitely could see resemblances from Final Fight! Sonic Blast Man’s first level looks like it was obviously ripped off from the first stage of Final Fight; only much longer. The length of the levels seem to be the main problem with this game, being overly long with not much change to the level background. It also doesn’t help that Sonic Blast Man himself moves as slow as a turtle, yet regular enemies seem move at a superfast pace. This is especially frustrating in the later parts of the game as enemies can just keep nailing you with cheap hits, taking away your energy and eventually getting you a game over. Despite these annoyances, Sonic Blast Man does have a variety of moves that show he can really dish out the pain when he finally gets his hands on his enemies. One of the most dynamic being his dynamite punch that knocks out everyone onscreen.

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The bonus games from the arcade version are still pretty fun. You have five different bonus stages to choose from: Ranging from saving a woman from being kidnapped, to stopping a giant asteroid from colliding with the earth. Stopping your opponent requires you beating on the D Pad as fast as possible and then timing your punch by pressing any one of the face buttons. The end result if you succeed is just another way to get extra lives but it’s a nice break from the main game.

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While Sonic Blast Man definitely isn’t one of the best beat-em-ups on the SNES, it’s still worth checking out. For those of you looking for a copy, the average price for the game runs around 20 bucks.